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20
1 year ago

Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.




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Updated version of my chiptune theme, let me know what you think

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

"Exospheric Groove ", a theme I made a few months back. Let me know what you think.

Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!

Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...

I thought we could use a thumbnail update c:

will probably tweak it more later ! <3

#myrenders #redesign #sun #fnaffangame #fnaf #ballpit #fivenightsatthedaycare #fnafdaycareattendant

download high res wallpapers FREE on my kofi https://ko-fi.com/aspvera

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

We've added animation for a little side quest.

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!