
214
3 years ago
Progress of my project for the jam I'm currently participating in. The idea is to get frozen organs to their recipients before they thaw DX
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
I hope you guessed Ham Sandwich.
Peaches!
(☆▽☆)
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I'm sure she doesn't mean any harm...
Some renders I made a while ago.
Goodnight!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.















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