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Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
He's so much more energetic and full of life now. (And full of soup.)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. π #UnrealEngine #gamedev
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
I'm very sick again. I was sick for the last like 3 weeks and it was finally going away but decided to return full force... At least I got my bed buddies.
Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.
The Last Starship is a 2D space construction game where you design & upgrade your starship.
After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!
Follow them on Steam to stay up to date: https://bit.ly/laststarship
I was holding Kibry's paws and he fell asleep.




















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