Next up
Trying my hardest to get a working alpha build out soon. (turn volume up)
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Psssst. Clyde Slicker here. I've taken control of the Game Jolt account.
Some War Thunder starter pack keys came into my possession. 👀 Comment on this post and I'll give one to ya. Learn more (including how to redeem the codes if you get one) 🔽
When you see this at the movie theater (Halo Fireteam Raven)
The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Rate (not good at pixel art)
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
💸 Wanna win 1,000 Joltbux? 💸
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
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