2 years ago

We all (probably) game somewhere. What's your platform of choice?


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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Rate (not good at pixel art)

When you see this at the movie theater (Halo Fireteam Raven)

@kargeaux is a Jolter to Watch! They post great Fortnite gameplay videos! Follow them before the quest ends on October 22 and you'll get Coins!

Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?

We have a question and we wanna know: What's your comfort game? Complete the quest and you'll get a Gaming Legends sticker pack!

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

This week's #FanArtFriday celebrates Castlevania!

Complete the quest and you'll get Coins!

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.