Having to use sin and cos to make circular bullet projectories literally stole 16 hours of my life but it was worth it.
![](https://m.gjcdn.net/video-poster/900/24081001-jie3kw5k-v4.webp)
Next up
I'll make the server public and start choosing volunteers for beta testing once the game reaches 30 followers. But until then we'll have to wait.
can't see inside the terrain anymore.
and i guess that covers all the things i had to add to the world generation/visualization. I'll probably add an inventory system next but let me know if you have any other ideas
Onzo, a wizard who has been accused as a traitor by the king of Manamor, gets thrown into the forgotten ruins of the kingdom. Will he be able to escape this magic possessed pit just by himself? Or unite with it?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Quick update.
Only the areas that have a light source are visible now, which makes more sense. And i should probably get some proper sprites done for the blocks. I'm still using placeholder art.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
(L)ight
The background theme of Banished Crypt, where every traitor meets their pathetic fate.
(Volume warning. I guess I forgot to adjust the mastering.)
Wanna listen to the full version? Why not check the game's page then?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
tile and cave generation
though it can generate seemingly endless worlds, it takes more and more time to generate worlds above 1024x1024 tiles where it starts to take around 5+ minutes. Once it generates the game runs at a stable 3000 fps tho
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