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3 years ago

Working on a lil' intro for when (if?) I ever publish any videos or game projects. Still a bit rough but whatcha think? Modeled and rendered in Blender, textures in SP and GIMP.

#3dart #logo #intro #blender




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Working on the mech selection in the main menu. One of these will be in the final game.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Ukiyoe style experiment...

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Rudolph Richardson!

(From Ghost Eyes)

Voidstone now includes highly advanced QoL features, like a pause menu!