




A couple more 3D models by @Benjami16758835 Getting that equipment ready for the big night show #indie #indiegame #horror #puzzle #platformer #gamedev #unreal #CarnEvil

Loading...What gooey monstrosities is our 3D modeller @Benjami16758835 cooking up? #Indie #Horror #Spooky #Adventure #Puzzle #Platformer #Story




I recently discovered an old project of mine. I stopped the development because it was killing my computer but now it runs relatively smooth. I am surprised in a positive way. It was inspired by Star Citizen and Cyberpunk.
1That poor #kobold didn't know where it had spawned
#TowerPrincess #indiedev #gamedev #indiegame #UE4 #UnrealEngine

Loading...Demo #downloadlink
https://gacrivastudio.itch.io/falling-torture
1. The Yellow Circles which will increase the speed,
2. The green squares that will bounce you up
3. And the pick square at the end (is it the end?)
The goal Is simple just reach the pink square.


Two Lands version 0.0.8.1.
Two Lands is a sandbox survival games. You play a standed construction worker, who has to survive on islands. But the same time around a war started and surviving atomic bombs is a big part of it.

Loading...modified the falling animation,added the basic point system,coins.Modified the VFX to be more challenging.Fix the level counting.If you manage to reach certain levels,after level 100 you reach GOD MOD Difficulty #screenshotsaturday







We've been hard at work for weeks overhauling Blob Person's levels and mechanics for a new update (coming really soon!), and that overhaul really shines in the jungle level. The difference is honestly night and day!





Been working on some hobby game... kinda. I have so much to show. More will be shown next week.
Features shown today:
Various Swords. (Don't question the baguette)
Blocking
Health
Entity Distraction AI

Loading...One hot night in 2018 I laid awake as I realized I had all the art assets I need to make a Halo clone game. That idea possessed me, and 4 months of programming later, I had finished Apotheosis.
It was released on itch-io in 2019. now I'm putting it here!


