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DRAGÃO!

Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.

Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw

https://www.youtube.com/watch?v=2FcrWTa6okw
https://www.youtube.com/watch?v=2FcrWTa6okw
https://www.youtube.com/watch?v=2FcrWTa6okw

#Devruary Double tap to sprint.

It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

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#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)

I rewrote a script many times now and the bug keeps getting worse

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems.
(Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.