All Posts in Unreal Engine


Loading...A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

Loading...Patch Notes v. 0.0.073k – Bestiary and Aim Fixes
1) Bestiary Building
Added a new Bestiary building
Displays enemies, their descriptions, and the items they drop.
And much more
Free demo on STEAM: https://store.steampowered.com/app/3756740/Balladrion/
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Loading...https://youtube.com/shorts/f_FghW-hm_o
Cover System: It will be used during combat, as shown in this video, but also during infiltration phases.



HELP FOUND!
We have found help from 2 very talented and experienced individuals! @klazzidev
and randomuser! They have filled the positions needed, so we are no longer looking for people to join the team.
#PrototypeRevived #HelloNeighbor #Fangame #Horror

#PrototypeRevived is currently looking for people who can code or optimize the project. The game is made in UE4.27.2. If you're interested msg me on discord @SmallPotato95
with information on what you can do and projects you've previously worked on.
#HNPR
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Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!
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Loading...Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that aren’t obvious. They’re brief and direct, and yes! They break immersion, but that’s intentional: quick info bites help you immediately apply what you learn.
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The AI is getting smarter! He can now place traps adequately based off your previous movements and actions! What traps do YOU think the #Neighbor should have?
https://discord.com/invite/mgHkB53Et7
#HelloNeighbor #PrototypeRevived #HelloNeighbour #Strategy #Horror
1hn vintage trailer - https://www.youtube.com/watch?v=UXJSBYZnSMs and game is out (wait to load in gamejolt)
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