Work in Progress in Unreal Engine
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
Air Drop Systems can be used more way then one, with very Explosive Results.
Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡
NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness
High Quality Interpolation
Proper Aspect Ratio
Dynamic Border Wallpapers
WIP with more to come!
Testing the smoothness of the Waking Up Animation. Thoughts?
Converted all vehicles to be rear wheel drive
Now they accelerate much quicker
Also made some AI Vehicles to be faster than the player
I created a Bluesky account! Go follow for exclusive Five Nights at Freddy's : Witness leaks and screenshots!
https://bsky.app/profile/jokermazer231.bsky.social
Also I will post alot here. So be sure to follow!
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
MAN this Ai is super needy
It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does
so I had to implement this workaround using Nav Modifiers