Work in Progress in Unreal Engine

Share your creations!
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A small part from the development, an opening window that can be broken. (started designing an office)

Barrel Baller is officialy released in early acces on Epic Games Store! You can get it here: https://store.epicgames.com/en-US/p/barrel-baller-7cf278 Dont forget to join our Discord server: https://t.co/OukVeArI3t

Barrel Baller is a 3D platformer where you control v806 autonomous hauler unit carrying out deliveries across various different planets.

You can get Barrel Barrel on Epic Games Store: https://store.epicgames.com/en-US/p/barrel-baller-7cf278

Hey there!

While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:

I haven't posted anything in a while. If you're interested, I'm doing the original game now. I've finally found my place.
it's a style concept, I can put it out there.
semi-realism for a horror game

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Here is this short teaser/announcement trailer for probably the biggest VR fangame I'm working on, sorry I couldn't really show any gameplay, still working on it. Hope you all enjoy!

Vintage animatronics by @Battington & @TheMediocreMakers

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I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman

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Air Drop Systems can be used more way then one, with very Explosive Results.

Character Lineup

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Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡