Work in Progress in Unreal Engine

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Loading...When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. π₯

Loading...In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, Iβve added a spectator camera that spawns dynamically to capture the actionβcleverly avoiding collisions and obstacles for the perfect shot!

Loading...Long Awaited The Mother - OST | Five Nights at Freddy`s 2 : Unwanted Visitors
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Loading...Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. π
#megaman #gamedev #unrealengine #pixelart

Loading...What i was able to import so far. Hope You Like It! | Five Nights at Freddy's : Witness
NOTE: THIS WAS TAKEN WITH LOW GRAPHICS

Loading...Testing greyboxed level by running around and jumping on jellies.

another bad guy (Im gonna remodel her later to help fit with the new style of my game)
Fun Fact About Five Nights at Freddy's : Witness

What's up? Alot of things have been happening lately, he project now has a programmer on board! The focus for the programmer will be:
* Complex bug fixes
* Performance Optimization
* Code Cleanup
STEAM DEMO coming sometime in February/March
/Robin
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New VS Old Title | Which one would you prefer? | Five Nights at Freddy's : Witness
Β 51 votes Voting finished
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