Work in Progress in Unreal Engine

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WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine
We made this on stream last night.

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Unleash devastating finishers when an enemy's health hits a critical point! The animations and thresholds adapt to your level. Check out this melee weapon finisher in action! πŸ—‘οΈπŸ’₯

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When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. πŸ”₯

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In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, I’ve added a spectator camera that spawns dynamically to capture the actionβ€”cleverly avoiding collisions and obstacles for the perfect shot!

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Long Awaited The Mother - OST | Five Nights at Freddy`s 2 : Unwanted Visitors

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Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈

#megaman #gamedev #unrealengine #pixelart

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What i was able to import so far. Hope You Like It! | Five Nights at Freddy's : Witness

NOTE: THIS WAS TAKEN WITH LOW GRAPHICS

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Testing greyboxed level by running around and jumping on jellies.

another bad guy (Im gonna remodel her later to help fit with the new style of my game)

Fun Fact About Five Nights at Freddy's : Witness