Work in Progress in Unreal Engine

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Post Processing - Prototype | Five Nights at Freddy's : Witness

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Hello, it's been a while since any sort of public gameplay has come out of this fan game, so we decided to make our first devlog.

We'll admit that there's been plenty of decisions and issues that kept us running in circles, so we started from the botttom.

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Work in progress: Inventory and equipment system updated with new slots for my game, Lobo! πŸ›‘οΈπŸŽ’ #GameDev #IndieGame #uidesign

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grass update

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You can now crouch and zoom in my first-person puzzle game! πŸ¦΅πŸ‘€

This won't view correctly here as an embedded video, so check this out on YouTube!

GameBoy Filter - Unreal Engine 5

https://youtu.be/1Qd9mhLW1uo

https://youtu.be/1Qd9mhLW1uo
https://youtu.be/1Qd9mhLW1uo
https://youtu.be/1Qd9mhLW1uo

Added Details

Now I gotta work on AI Culling

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Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. πŸš€ #GameDev #UnrealEngine #uidesign

Progress on Level

Town and Pier added

need to add details to them though

Unborn Puppet | Mask Showcase | Five Nights at Freddy's : Witness