Work in Progress in Unreal Engine

Share your creations!
Loading...

Itโ€™s always fun turning loved ones into game characters! This time, I used my brother as the reference for Cristian the Tavernerโ€”one of the warm (and slightly grumpy) faces youโ€™ll meet at the local inn.
More characters coming soon!!

Foxy can now Hang from the Ceiling | Five Nights at Freddy's : Witness

We are so close to 770 followers!!!

Loading...

More power-ups

Ghost, Invincibility & Impulse shock

Loading...

Week 5 of the challenge

Here are all of the Animations in their respectful folders made today. All of them consist of 4 animations each!

The Assets are now around 22 GB big! WOOOO!

Loading...

Adding Power-ups

Only 3 so far (Landmine, EMP, Boost)
but I'm gonna work on adding at least 6

Loading...

Mini devlog โ„–1

btw, devlog 2 will consist of 40% of what I'll be showing here and 60% new content

Loading...

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.