Work in Progress in Unreal Engine

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Megaplex/mall inside ambience

Silent audience ost.

Happy New Year! We've been hard at work on Crisis of DreamCell, working on new levels and a save system for the full game. Check out the early designs for what we're working on we can't wait to show more in 2026!

#gamedev #indiegame #indiedev

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More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

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Speedrun Tutorial for Balladrion - Showcase Demo goes live: 6.1.2026 at 19:00 CET Wishlist the game on Steam: https://store.steampowered.com/app/3756740/Balladrion/

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5.
#gamedev #megaman

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In Lobo, camps are more than a save point. Stay close to the campfire long enough, and you can heal, recover your health, and take in the views. A quiet pause in a harsh world.

Working on a shooter in ue5 called "Eternal Voyage"

I got my friend Tate Originals to write the soundtrack, so please go check out his youtube channel

https://www.youtube.com/@tateoriginals314

For more info on this wip, read the article below

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Happy to announce that the bonus map is now open in the DEMO version of the game, live as of January 6, 2026.

Wishlist Steam: https://store.steampowered.com/app/3756740/Balladrion/

WHISPERS OF THE ABYSS wonโ€™t be likely to release this year or next year until 2036 unfortunately due to college and getting my company running and getting money for my company also.

the player's house is almost done

there are two different design choices I'm stuck on. what's your pick - 1 or 2?