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Meet Troxy.... Troxy The Demon....

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Stealth in Lobo: Crouch to activate stealth mode, with unique animations depending on the weapon equipped. Land a stealth attack for an instant kill! ๐Ÿบ๐ŸŽฎ #LoboGame #IndieDev #GameDev

So I want to clearly say that Five Nights at Freddy's : Witness might take around 5 to 7 years to fully be developed. I know it's alot. But it's due to the assets being difficult to find and making very fluid animations.

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A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

the curtains of reality

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The Afton's Register Chapter 1 - Official Early Gameplay Reveal Trailer
About The Afton's Register Chapter 1:The Afton's Register: Chapter 1 is a game developed by Skyzzy. A game that reimagines the story of "Five Nights at Fredd...
https://www.youtube.com/watch?v=8zlRiKe3t7M
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Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. ๐ŸŽฏ๐Ÿ’ฅ

Turn on ๐Ÿ”Š

#GameDev #UnrealEngine #IndieGameDev #LoboGame

FNAF 2 OFFICE REMAKE ON UE4 WIP

Real-TIme. - https://youtu.be/24hQ7KCWwvM

FNAF2REMAKETEST
YouTube
https://www.youtube.com/watch?v=24hQ7KCWwvM
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(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)

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In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine

Welcome to the Unreal Engine community on Game Jolt!

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

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