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For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions

https://gd.games/yoyotp/mgc-ml You can now play Mazmorra de la Locura on gd.games. Later this week, it will be available on GameJolt. (Note: don't play the multiplayer mode; the rooms haven't been verified yet.)

Meet "Bullet Champion Blahine"! He’s got two guns and a name that sounds like a rejected superhero. Imagine a boss fight where dodging bullets is the main course, and you’re the appetizer!

Check out this game at gamejolt.com/games/blackmagicedition/978505!

Show me some slick dance moves, but make sure you're packing heat!

gamejolt.com/games/blackmagicedition/978505

Firearms, those metal tubes that can send projectiles flying faster than my brain processes a joke!

Play the game here: gamejolt.com/games/blackmagicedition/978505

The special version of Mazmorra de la Locura will be released tomorrow (Although it will get better bugs the following days).

How many players do you think I'll get on launch day?

Support me tomorrow to beat my record

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For 808 of coding, I managed to shorten part of the resource distribution code for better read times

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Porting Lockdown to UE5

A couple of issues but I think I can work them out

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Mazmorra de la Locura #3

Comment what you think of the improvements and if you like the videos instead of images and text #WCML2YE