Screenshot Saturday in Game Dev

Post GameDev things!
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For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

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Disclaimer: Don’t watch if you have motion sickness 😅

Unreal’s first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. 🎩✨

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You can help me playtest Hyperslice right now!

Checkout Hyperslice 👇
https://s.team/a/2977820

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Our UI guy is cooking!🔥👀

After two weeks of prototyping we finally nailed down the boot up sequence and design for our main UI!

Totally not evangelion/gundam inspired~ 😇

#indiegame #IndieDevs #ScreenshotSaturday #shmup #pcgaming

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

The preview of the bossfight for my game! #ScreenshotSaturday

I'm making a game for Indie Game Clinic "MVG Jam" 2025. Here are some early shots from the game for today's screenshotsaturday:

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The clients are pigeon in my game Hypercafe, but why?

Try the game https://mreliptik.itch.io/hypercafe

Even the most ordinary drunkard in The Book of Plague can cause a whole chain of events... Join us, we welcome your comments on the project))

Steam: https://clck.ru/3NEAtH

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A little gameplay