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For day 583 of coding, I tried remodeling the object's collision code closer to how it was done with the player. While the objects doesn't stick to the walls, they now do janky movements to correct itself on some collisions
Found a bug with my Goblins.
I fell asleep with the game running and found that while the framerate is fine, something in their day code is causing tiny pauses to the whole game. It's definitely them too since it only happens when they're awake.













Thank you so much for your support!!
Without you, I wouldn't have the motivation to keep making games! You guys are the best!
@KniteBlargh @sosasees
@Cdragon12
@Art_Ink_Studios
@Marioplier
@Kung_Lao
@stevenpavelish
@AnoncMaster123
@HLG1439
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( READ ME!!! )
Claudia Plus is doing great over at itch.io, where are you all, my fellow GameJolters?
Leave some celebration ideas in the comments haha!
https://flagimtoshi.itch.io/claudia-plus proudly made with GM:S


For day 582 of coding; to try and pinpoint where the collision problem lies, I have disable the corner checks. The problem that I have been trying to correct has remained the same if not worsened. I think I'm getting closer to the cause

Aye try my new game it has online versus and simple campaign this is a cool strategy game!
https://gamejolt.com/games/saw/917910

























For day 581 of coding, you can click the objects off the map for the purpose of debugging