All Posts in GameMaker


Loading...For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces

Loading...Castle Of Thieves (Coming Soon)
In the world where castles and mighty heroes have spawned, here comes you! The chosen one, who will conquer them all.
Please Follow my page to get updated on the development of COT.
https://www.facebook.com/SleepyApe
Soon on Mobile.

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Loading...For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent

Loading...Remember that there is little time left to sign up and get a free skin for Weefager! Hurry, it's a unique opportunity!! (And free) 
https://www.backerkit.com/call_to_action/4637ab9b-c425-4655-9160…
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Loading...Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)

Loading...First off I'd like to mention @MarsTouchStudio
Water movement looks really good in the game they made. Second,
You can swim now.

Loading...One of our starting weapons to begin your Gig Crawler adventure.
Check out our #Kickstarter campaign:

















