Design in GameMaker


Loading...For day 391 of coding, I have added an selection for options at the start menu. As of right now, I doesn't do anything yet

Loading...For day 390 of coding, I've updated the sprites that represent the coins. I have also updated the display code to accommodate the new frame amount and to make sure the sprite only disappears when there is no money left




We're working on improving the visibility of our thumbnail for #Eldritchvania on Steam as we found it a bit dull when in the list with other games.
Which of these 4 do you prefer?

Loading...For day 389 of coding, I made a simple sprite of chips that changes as you win or lose betting money

Loading...For day 388 of coding; I have implemented the rule that during a split hand made from aces, the player can only draw one more card. there is also no blackjack bonus earnings in this case

Loading...I'm working on testing a new area for Lutaland... what do you think?

Loading...For day 387 of coding, I have fixed the message display and further optimized when to run the result calculations

Loading...For day 386 of coding, I am currently altering how the results display in order to avoid redundant messages

Loading...For day 385 of coding, I have implemented the results and payout of the split play


Concept Art by @KittenTak ![]()
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#Undertale #Underverse #Deltarune #Kitten #Underswap #Underfell #Neko #Cute
#PHENOMENALTALE #The_AJ85 #Cat #Furry #Cat_Girl #Anime #Concept_Art #Paper
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