Design in GameMaker
For day 394 of coding, I have changed how the game determines if the player reaches the end of the textbox selections. It will help keep the amount updated in case the amount of designs changes
I have also added two more designs to select from
The Man Behind the Trigger (upcoming)
A nice view of Mount Fuji and the skylines from a corporate building.
For day 393 of coding, I have made an option menu where you can change the textbox borders
For day 392 of coding, I have made textboxes and redesigned the start screen
For day 391 of coding, I have added an selection for options at the start menu. As of right now, I doesn't do anything yet
For day 390 of coding, I've updated the sprites that represent the coins. I have also updated the display code to accommodate the new frame amount and to make sure the sprite only disappears when there is no money left
We're working on improving the visibility of our thumbnail for #Eldritchvania on Steam as we found it a bit dull when in the list with other games.
Which of these 4 do you prefer?
For day 389 of coding, I made a simple sprite of chips that changes as you win or lose betting money
For day 388 of coding; I have implemented the rule that during a split hand made from aces, the player can only draw one more card. there is also no blackjack bonus earnings in this case
I'm working on testing a new area for Lutaland... what do you think?