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For day 646 of coding, I made sure the invisibility doesn't activate until after the knockback is finished

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For day 645 of coding, I have adjusted the stepping noise. I don't know if it's the right fit, but it does sound better

Here's what to expect in the upcoming FAUXTALE gameplay video:

- Full Prologue gameplay

- WIP Plantergeist battle

- Afterlife City design teaser (with a silly cutscene)

- Possible lore teaser

We're two followers away from 50, so FOLLOW FAUXTALE

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For day 644 of coding, I got the sound to play at an appropriate tempo. I will need to make a different sound, because I'm not liking how the steps sound as it is

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For day 643 of coding, I have attempted to put a sound effect to the player's steps. Right now it's not playing very frequently, so I'll have to look into it later

Hi Gamjolt Community !

I'm the creator of " The Last night " on Steam . Would you be interested in a masterclass on the creation of a point and click horror game, from character creation and music to game development ?

See you soon,

TheGrungeStudios :)

  9 votes Voting finished

TONIGHT 6 PM ET
Live on YT
ft. @NoahNCopeland & Garrulous64

Its going to be so much fun!!!!
https://www.youtube.com/live/LnGFow40qi0

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For day 642 of coding, I have applied the sound effect to the other objects to see how that goes

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HELLO EVERYONE I CREAT NEW GAME
name= GAME STARS
ПРИВЕТ ВСЕМ Я ЗДЕЛАЛ НОВУЮ ИГРУ
GAME STARS ОЧ КРУТАЯ

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For day 641 of coding; I've noticed that after going down the stairs, the object continues moving. I have corrected this so that it's properly reset