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For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

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Made friends for him (or not friends)

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For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5

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Eerie Roaming with Ayasa

#IndieGame #IndieDevs

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For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze

Made the gate today

Status update:

The Prologue just had a major update and is entering the final stage of playtesting. So far I haven’t hit any major roadblocks, but anything could happen.

In other news, I started playing Earthbound today, and it is AMAZING.

Potato Farm

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For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

Nobody saw, but I actually posted the Prologue’s release date a day early on my Bluesky:

https://bsky.app/profile/l8ta.bsky.social/post/3lahmwtcups2k

Just thought I’d let you all know.