General in GameMaker

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Roaming and Discovering...

#WishlistWednesday #Gaming #GameDev

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For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

After a long time in production, Ayasa has its own trailer published by IGN Entertainment - thank you so much for your support!

Enjoy the trailer and prepare for the demo in a few weeks: https://www.youtube.com/watch?v=H-QIuG32gio

#TrailerTuesday #GameDev

https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio

Calling all creatives!

FAUXTALE needs team members! If you want to join the team, you can apply in the comments of this post or DM @L8ta on Discord!

We primarily need digital/sprite artists and musicians, but any other talent is welcome!

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For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

Quick stats after the Prologue’s release:

- 100 followers of FAUXTALE!

- 1k views on FAUXTALE’s game page!

- 50 downloads!

Thank you all so much for your overwhelming support, having this game succeed is a dream come true.

yay! After about 3 weeks past the game jams deadline i finally finished... the first attack 🥔

witch i was supposed to post a video of said attack, but i didn't have the time (or nitro) to send it to my phone 🥔🥔🥔

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Made routes for them

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For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out