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HAPPY NEW YEAR EVERYONE ๐ฅ๐ฅ๐ฅ
2025 about to be epic ๐ฅ๐ฅ๐ฅ
definitely not gonna regret saying that ๐ฅ
oh and sp!dusttale is finished, now am trying to upload it witch will probably take 3 to 4 days ๐ฅ
cz again, my internet is shit
soooo patience!


For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close
In the FAUXTALE winter devlog, I mentioned a planned release of an update to FAUXTALE on January 1st. However, for numerous reasons, I have decided to wait on releasing it until an undecided date.
I hope you can understand my decision.
i technicaly have enough knowledge to make things like calculators or simple AI machines in minecraft, so am like "damn, turns out am smart" but then i proceed to get a 3/20 in a math test
life be doing a great job at keeping my ego in check ๐ฅ


Goodbye, 2024!


























For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead


For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position
cell size is currently 16 x 16 pixels
Hello. It is officially time to reclaim myself and fully commit to a game. I am in the process of hiring people for a game called Liminality VR, and I'm making this post in hopes someone would like to join. There is a possible payment in the future.


โณ Time is running out! โณ
Almost sold out thanks to you! ๐ฅ Donโt miss out! ๐ฎ
#pixelart #ใใใ็ตต #retrogaming #gamemaker #gamedev #arcade #ps5 #nintendoswitch #1 #16bit #art