General in GameMaker
![](https://s.gjcdn.net/assets/f6fdf465.png)
Share your creations!
![](https://m.gjcdn.net/fireside-post-image/900/38556302-nsj6xvns-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38556321-rzpman8a-v4.webp)
HAPPY NEW YEAR EVERYONE 🥔🥔🥔
2025 about to be epic 🔥🥔🔥
definitely not gonna regret saying that 🥔
oh and sp!dusttale is finished, now am trying to upload it witch will probably take 3 to 4 days 🥔
cz again, my internet is shit
soooo patience!
![](https://m.gjcdn.net/video-poster/900/38536687-5hwvr6jw-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close
In the FAUXTALE winter devlog, I mentioned a planned release of an update to FAUXTALE on January 1st. However, for numerous reasons, I have decided to wait on releasing it until an undecided date.
I hope you can understand my decision.
i technicaly have enough knowledge to make things like calculators or simple AI machines in minecraft, so am like "damn, turns out am smart" but then i proceed to get a 3/20 in a math test
life be doing a great job at keeping my ego in check 🥔
![](https://m.gjcdn.net/video-poster/900/38503037-d8kbx4bv-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Goodbye, 2024!
![](https://m.gjcdn.net/user-avatar/200/9834187-98pwhg4z-v4.webp)
![](https://m.gjcdn.net/user-avatar/200/10280918-crop0_34_750_784-6duu68hn-v4.webp)
![](https://m.gjcdn.net/user-avatar/200/9031925-gnyyhnez-v4.png)
![](https://m.gjcdn.net/user-avatar/200/9706439-crop40_0_682_642-ztxkviwr-v4.webp)
![](https://m.gjcdn.net/user-avatar/200/10005770-kcmrqjwg-v4.webp)
![](https://m.gjcdn.net/user-avatar/200/9140880-sp9x2ma8-v4.png)
![](https://m.gjcdn.net/user-avatar/200/8202566-jbvc3uvp-v4.png)
![](https://m.gjcdn.net/user-avatar/200/3564226-xe5yv5gi-v4.webp)
![](https://m.gjcdn.net/sticker/200/5758-j64i56zk-v4.png)
![](https://m.gjcdn.net/sticker/200/5759-zq4gc66h-v4.png)
![](https://m.gjcdn.net/sticker/200/5760-gvkxxwnb-v4.png)
![](https://m.gjcdn.net/sticker/200/5763-ihzjf38y-v4.png)
![](https://m.gjcdn.net/sticker/200/28-3rw7mqpt-v4.png)
![](https://m.gjcdn.net/sticker/200/49-jnw3guqm-v4.png)
![](https://m.gjcdn.net/sticker/200/53-kxcu2ca5-v4.png)
![](https://m.gjcdn.net/sticker/200/262-adsrr7j6-v4.png)
![](https://m.gjcdn.net/sticker/200/425-58jfue4e-v4.png)
![](https://m.gjcdn.net/sticker/200/427-tyg2xjda-v4.png)
![](https://m.gjcdn.net/sticker/200/853-sxwxaidk-v4.png)
![](https://m.gjcdn.net/sticker/200/5325-tgvgyqte-v4.png)
![](https://m.gjcdn.net/sticker/200/5326-ewxig5ix-v4.png)
![](https://m.gjcdn.net/sticker/200/5761-bfsnip9g-v4.png)
![](https://m.gjcdn.net/sticker/200/5762-nddtjqdj-v4.png)
![](https://m.gjcdn.net/video-poster/900/38509416-pnj6iwnt-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead
![](https://m.gjcdn.net/video-poster/900/38487390-agyccccj-v4.png)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
It's been quite a while...
![](https://m.gjcdn.net/video-poster/900/38479535-t9ixc5pi-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position
cell size is currently 16 x 16 pixels
Hello. It is officially time to reclaim myself and fully commit to a game. I am in the process of hiring people for a game called Liminality VR, and I'm making this post in hopes someone would like to join. There is a possible payment in the future.