General in GameMaker
![](https://s.gjcdn.net/assets/f6fdf465.png)
![](https://m.gjcdn.net/video-poster/900/38613434-jzdwfx9x-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
![](https://m.gjcdn.net/video-poster/900/38613352-ua5vyuay-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
![](https://m.gjcdn.net/fireside-post-image/900/38598840-etrevhtr-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38598841-gezvyxt8-v4.png)
![](https://m.gjcdn.net/fireside-post-image/900/38598842-fbydeyzx-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38598843-4n5efnps-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38598844-fimvvvxe-v4.webp)
In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.
![](https://m.gjcdn.net/fireside-post-image/900/38598156-jayzehem-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38598157-bckdkdev-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38598158-cndif8hx-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38598159-yzv56pzb-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/38598160-ra5ue56w-v4.webp)
In the last few months I've been using Game Studio 2 again, and I've been testing some new things in GML, like Enums and Structs. I struggled for an hour because I didn't remember that I needed to use a string for the Layer to create an instance...
![](https://m.gjcdn.net/video-poster/900/38568307-5kpfnr39-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out
🎊🎉Happy new year to all my fellow artists and devs! 🎉🎊
(This post is a bit late because i was with family)