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new update 🥔

News Article Jan/03/2025

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For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging

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W-what happened to him!?!?

#AI

https://youtu.be/aKQU3DfYX9c
https://youtu.be/aKQU3DfYX9c
https://youtu.be/aKQU3DfYX9c
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Sasha and the Corrupted Village is now available and ready to play. #gamedev #indiedev

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For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made

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Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.

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mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior

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For day 728 of coding, I have started making a new level creation object that will utilize both a grid of 16x16 cells and 32x32 cells