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For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges
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For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions
a lot of people where confused or even mad cz of how much the game is different from og sp!dusttale
soo here's my official explanation 🥔
News Article Jan/03/2025
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For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging
https://youtu.be/aKQU3DfYX9c
https://youtu.be/aKQU3DfYX9c
https://youtu.be/aKQU3DfYX9c
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For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made