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For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks

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Interface Improvements and Bug Fixes

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For day 827 of coding, I made a wood pickup for when trees are chopped down. There is an error right now where the game crashes when chopping one down

changed the text box a bit

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For day 826 of coding, there was a weird issue where the game crashes when the game is closed during the maze. To fix this, I made sure that the rocks don't spawn anything when the game closes; or when the player enters a new section that has them removed

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For day 825 of coding, I made it to where the pick-ups will be drawn to the player a bit after landing

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For day 824 of coding, I've adjusted how the shadow scaling works so that it won't just disappear

at this point im just making a completely original game but with undertale characters 🥔

Any of you got any ideas for how the void should look like? something more interesting then.. voidy?

Like a snowy cave or a castle in ruin or idk something like that 🥔

Okay, let's talk.

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For day 823 of coding, I tried having the pick-up shadows change size according to the object's height in the air