All Posts in GameMaker Studio 2



For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled


For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though


For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better


For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky


For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion


For day 529 of coding, the object ricocheting off walls is mostly working now


For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far


For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room


For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces


For day 525 of coding, I have adjusted the code to make sure the objects don't spawn on the walls in the center of the room. If used on small rooms however, the game will be on a endless loop