All Posts in GameMaker Studio 2
For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code
For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled
For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though
For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better
For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky
For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion
For day 529 of coding, the object ricocheting off walls is mostly working now
For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces