All Posts in GameMaker Studio 2

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For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code

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For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled

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For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though

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For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better

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For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky

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For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion

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For day 529 of coding, the object ricocheting off walls is mostly working now

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For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far

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For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room

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For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces