All Posts in GameMaker Studio 2
For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later
For day 593 of coding, I have made sure that the player wouldn't be able to move or dash until after the transition is finished
For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
For day 591 of coding, I made it to where the objects will disappear after colliding with the player. It's going off sooner than expected it to though
for day 590 of coding, I have adjusted the hit reaction between the object and player
For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result
For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces
For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent
For day 586 of coding, I attempted to adjust how the objects collide with each other to some interesting results
For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it