All Posts in GameMaker Studio 2

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For day 799 of coding, the stuttering player sprite has now been fixed

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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

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For day 796, I am refining how the rooms are formed according to room size

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For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

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For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

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For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

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For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

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For day 791 of coding, I've altered how the exits are placed a bit. This is to make sure that the exits are placed by thicker tree areas; namely the edges of the maps

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For day 790 of coding, I made sure the chance resets upon visiting a special room in order to prevent back-to-back unique rooms