general in GameMaker Studio 2

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For day 160 of coding, I made it to where the player can be stunned by certain attacks

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For day 159 of coding, I made it to where the color blends with the player instead of appearing as a silhouette

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For day 158 of coding, I made another status ailment

When the player is cursed (indicated by blue color), normal and spin attacks are disabled

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For day 157 of coding, I made a poison shader

The player will now turn purple when poison. The effect will need to be refined to where the player won't just turn into a purple silhouette

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For day 156 of coding, I made a poisonous slime

When the player gets hit by it, health will slowly reduce for an amount of time. No visual effect on the player yet though

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For day 155 of coding, I made the spin attack occur after the attack button is held long enough

I also updated the spin attack animation to end on the same direction as the player started

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For day 154 of coding, I made a spin attack

The hitbox follows a hit detection code similar to the one used by the basic attack

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For day 153 of coding, I altered the code used for sprite animation to have the animation slow down some

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For day 152 of coding, I used what I've learned the moonwalking code in order to allow for strafing

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For day 151 of coding, I made it to where the player can moonwalk as long as a button is held

Hee hee