general in GameMaker Studio 2


Loading...For day 176 of coding, the enemy now has an attack once it's in range of the target
I've also adjusted the player's origin point to help with the enemy's targeting

Loading...For day 175 of coding, I made an enemy that chases the player
It doesn't do anything else at the moment

Loading...For day 174 of coding, I made multiple tiny explosions appear through the big explosion's draw event.
It came out much better than expected

Loading...For day 173 of coding, I added an explosion to the flamethrower's secondary attack

Loading...For day 172 of coding, I finished the 7th video of Shaun Spalding's turn based battles tutorial
The video covered setting up being able to select menu actions

Loading...For day 171 of coding, I refined the code for the player rolling
Now the player will show the correct animation direction when rolling. I've also made the roll distance a little longer

Loading...For day 170 of coding, I gave the player the ability to roll
The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor

Loading...For day 169 of coding, I made an alt. fire for the flamethrower
This secondary attack will lob a projectile that will be destroyed upon landing

Loading...For day 168 of coding, I have added an ammo count for the flamethrower. I'm not sure if I want to keep the feature
I've also tweaked the design of the weapon a bit

Loading...For day 167 of coding, I made a ice state for the weapon
When fired it creates a small field for a brief moment. The attack area is indicated by the misty particle effect









