general in GameMaker Studio 2

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For day 216 of coding, I typed out a function that should execute a weapon's burst fire

It's not typed in due to spacing, but the function would end after all the shots have been fired

For day 215 of coding, I was typing out a possible way to implement a attack that charges up as the button is held

If the charge is complete and the button released, the player will fire the attack successfully

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For day 214 of coding, the plant can shoot different attacks based on range

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For day 213, I made a different bullet for the plant to lob at the player

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For day 212 of coding, I made another plant that can shoot and move

It will get ready to shoot whenever the player is in range. It will move after enough time, or after shooting

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For day 211 of coding, the burrowing plant now has a delay before appearing at a new spot

The plant also no longer moves out of the room's boundaries

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For day 210 of coding, the burrowing plant now has an animation for burrowing

The animation itself ties into how its burrowing function works

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For day 209 of coding, I made another plant enemy that will burrow and move to a different spot

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For day 208 of coding, the enemy projectile can now hurt the player

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For day 207 of coding, the plant enemy can take damage now

I've also made it a stationary enemy; meaning that it cannot be forcefully moved by attacks like the wind shot