general in GameMaker Studio 2


Loading...For day 258 of coding, I made an additional area that will be randomly placed
It will need to be adjusted so it won't overlap with the player's starting area

Loading...For day 257 of coding, I've made additions to the tile generation code to allow a starting zone for the player
This will ensure the player won't spawn on top of walls, hazards, etc.

Loading...For day 256 of coding, I made additions to the tile generation code to organize the random placements

Loading...For day 255 of coding, the random tile generation works properly

Loading...For day 254, I attempted to have different tiles placed randomly
While the effect looks pretty cool, that's not what I was aiming for unfortunately. I am making progress though

Loading...For day 253 of coding, I wrote some code utilizing the draw_tile function in order to draw tiles across the map in-game
This will be useful in randomly generated rooms

Loading...For day 252 of coding, I improved the animation of the pursuing enemy

Loading...For day 251 of coding, I've changed how the reticle works
The reticle will animate whenever a new shot has been fired

Loading...For day 250 of coding, the cursor reticle now animates with a click

Loading...For day 249 of coding, the mouse reticle turns lime green as long as left click is held
