general in GameMaker Studio 2



For day 314 of coding, I've updated the shoreline code so that it can now generate at corners


For day 312 of coding; I made a similar code for the shoreline, but for the right side


For day 311 of coding, I utilized multiple instances of the Bresenham line code to make the shoreline appear more natural


For day 310 of coding, I utilized the Bresenham line code with another function to create a shoreline that isn't just a straight line


For day 309 of coding, I followed a tutorial from Refresher Towel Games on a basic Bresenham line function


For day 308 of coding, I followed a tutorial by Refresher Towel Games on random generation by cellular automata
This is to help me learn more on level generation


For day 307 of coding, the mouse can now select from the pause menu like how it was done for the title menu


For day 306 of coding, I changed how the bullets disappear off screen so it will be based on the camera position instead of distance from player


For day 305 of coding, I fixed the code for aiming the lobbed fireball
Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended


For day 304 of coding, I have altered the way the lobbing fireball works
The player can decide where to lob the fireball, though there is a minimum distance it can be thrown