general in GameMaker Studio 2



For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor


For day 497 of coding, I have updated the exit spawn so that the exit will spawn next to two walls. I may need to make further refinements later on


For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up


For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved


For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface
The sprites used are made by Heartbeast


For day 493 of coding; I have finished 3/4 of Heartbeast's second video on random level design, focusing on the player and collisions
The player placement is a bit unrefined at the moment


For day 492 of coding, I have decided to start learning about randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast
I did change the floor colors to better stand out from the walls


For day 491 of coding, I have managed to apply the mouse interaction to the rest of the split game


For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end


For day 489 of coding, I have altered the size of the "How to Play" box in order to make sure everything fits right