general in GameMaker Studio 2



For day 529 of coding, the object ricocheting off walls is mostly working now


For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far


For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room


For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces


For day 525 of coding, I have adjusted the code to make sure the objects don't spawn on the walls in the center of the room. If used on small rooms however, the game will be on a endless loop


For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later


For day 523 of coding, I've made a basic fade transition for when the player goes down a floor


For day 522 of coding, the camera will stay with the player when they take the stairs. There is a flicker in some cases; so I either have to fix that or cover it up with a transition. Probably the later


For day 521 of coding, the player can actually go to a new floor with the descending stairs, I've also included a basic floor tracker to show progress


For day 520 of coding, I made it to where the map resets when the player climbs the stairs