general in GameMaker Studio 2



For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some


For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes


For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment


For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors


For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5


For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze


For day 676 of coding, I made a separate state for the player to stay still during certain room transitions


For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal


For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room


For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability