All Posts in Indie Game Dev





Hi friends. Please download my game called Ball Rampage on google play store. Its fun and enjoyable, link in bio. Thank you and i cant wait for your feedback
#Devruary The worst bug I've ever dealt with was related to File IO. I had forgotten to create the file and was reading it in the next activty. The app didn't crash but file data wasn't getting saved. I checked for a day or two and figured it out
Im hiring Haxeflixel Programmer(VOLUNTARY)

After more than 2 months comes a stand-alone expansion of "Dexos Chronicles 2: Scarlet and Azure"
NOW COMES "Spicy Peppe: Trials of Xelka Remastered"!
I need your help and feedback for possible improvements.
Download Page: https://gamejolt.com/games/spicypeppetox/1043406
1#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!
I have since adopted a new game making rule: if it ain't broke, don't try to fix it.
1#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!
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Loading...Dev Flashback - Nov '21Â #3
End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.
https://store.steampowered.com/app/4032050/RTG

Loading...RTG Dev Flashback - Nov '21 #2
Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players. 

Port of Mobile image(the controls sucks btw)










