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Added a running animation for the zombie and made it stop and switch to idle when it gets close to the player.

I’ll replace in the future the idle animation with an attack animation when it gets even closer!

#GameDev #IndieDev

I think I'm going to add the option to disable screen-shake to Hensen as an accessibility feature because it can be sensory hell for me if I'm feeling a certain way when I play a game so I imagine there are other people who have similar issues with it.

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Found this funny Oneshot meme (content warning, if you don’t like cuss words don’t watch it) (just so you know, no that is not Niko saying the f-word, that is the world machine interrupting prophetbot’s explanation)

Me when new hyperfixation:

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new goblin model

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Zombies now track the player no matter where they go, and stop moving upon collision!

Slowly shaping up the survival vibes.

#Gamedev #Indiedev

I only hit 200 last week and we're already on 250.

The support has been insane recently, thank you guys as always. I'm incredibly greatful.

We're now a quarter of the way to that sweet 1K and halfway to 300.

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Made routes for them