fangames in Mega Man

Share your MEGA-Creations

Process on adapting Mega Man Arcade game graphics to SNES specs! The slide was different in each game, but I put together something that will be smooth. (I have to be careful not to cause gameplay issues with the lengthy end of the animation.)











Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)







Fangame: Mega Man X Apocalypse
testing new uppercut slash action. Feels free to leave a comment ^^



First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5

A decently successful WIP CRT / scanline effect test in #UnrealEngine5 🤔🙌

Exploring ideas for a CRT filter. (You have to zoom in to really see it.) #MegaMan


New update about my fan game project after a while. The project is now in porting process from Game Maker Studio 2 to Godot 4.1.2 ^^