fangames in Mega Man

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New dev logs video has arrived!

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Process on adapting Mega Man Arcade game graphics to SNES specs! The slide was different in each game, but I put together something that will be smooth. (I have to be careful not to cause gameplay issues with the lengthy end of the animation.)

Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)

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Fangame: Mega Man X Apocalypse

testing new uppercut slash action. Feels free to leave a comment ^^

To use the enhanced graphics of the Arcade Mega Man games I have to convert the Arcade sprites back down to SNES size. I find a reference pose from each game and use them to guide the conversion of the rest of the sprites. #MegaMan #PixelArt

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First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5

Mega hog All Stars: Part 1 Bosses!

A decently successful WIP CRT / scanline effect test in #UnrealEngine5 🤔🙌

#unrealengine #megaman #gamedev

Exploring ideas for a CRT filter. (You have to zoom in to really see it.) #MegaMan