fangames in Mega Man



Hit Flash, with bonus Hit Stop on charged attacks! 💥
(Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.)
#UnrealEngine5 #megaman



Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine








ACT 2 ANNOUNCEMENT
I was thinking of Act 2 if the game gets good reputations.
However, I have a strong urge to make it regardless of how many good reputations it has got.
I won't upload the progress here due to spoilers.
Full game released before Mega Man X Corrupted as I promised. Please enjoy and report errors and glitches.


It's my birthday! But the present is for all of you.
Enemy objects now explode into parts, similar to some other Mega Man titles.








I Made New Mega Man Fangame Called Mega Man VS YouTubers (DEMO VERSION)

This won't view correctly here as an embedded video, so check this out on YouTube!
GameBoy Filter - Unreal Engine 5





















Need a short break from horror game development, so I'm currently working on learning the fundamentals behind some of my favorite games ever made, the Mega Man Legends games. Got the basic movement and locking on down, shooting next.


How do y'all feel about scanlines?
Automatic scaling and swapping Retro Camera properties on the fly.
I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine


















WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine
We made this on stream last night.










