fangames in Mega Man

Share your MEGA-Creations
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We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

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Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

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Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine

I finished the intro stage. I'm working on the 8 Maverick stages.

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Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan

(60fps video link in replies)

Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪

#UnrealEngine5 #gamedev #megaman #steamdeck

Preil in Mega Man? (ROM Hacking)

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Hit Flash, with bonus Hit Stop on charged attacks! 💥

(Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.)
#UnrealEngine5 #megaman

Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine

ACT 2 ANNOUNCEMENT

I was thinking of Act 2 if the game gets good reputations.
However, I have a strong urge to make it regardless of how many good reputations it has got.

I won't upload the progress here due to spoilers.