show_and_tell in RPG Realm

Share your creations!

"Can I build here?"

Improving building preview to be more informative to player.

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Creating a model for a game character, she can fly of course.

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Picking up items is a form of art. Let me give you an introduction.

We are honored to be featured in #TurnBasedFest with our game "Jupiter Moons: Mecha". If you haven't already, you can play our Demo on Steam and wishlist 😊

I'm working on a little project. I may put up a page about it soon :)

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Preview + Rotate + Add Object in Map!
Everything is working as expected.

PS: That Object can grow too!!!

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Playing around with a possible future feature.

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Our three classes use attack flasks in different ways, here comes what the Sly Alchemist does. I really like how the particle effects turned out, hope you like it as well.

Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms

https://www.youtube.com/watch?v=R-_GlSNxi7Q

Why Action RPG Combat Feels So Good | Luminous Realms Devlog 3 #GameDev #KingdomHearts #UnrealEngine
It was finally time to implement the combat system but with it came a bunch of challenges that lead me to better understand how action rpg games like Kingdom...
https://www.youtube.com/watch?v=R-_GlSNxi7Q